Make:Shift:Do – Introducing 3D digital modelling
Feel that you are missing out on the potential that 3D digital designing and 3D printing can offer you? Are standard Computer Aided Design packages too prescriptive for your style of working? Want to try a serious fun way to expand your craft practice?
Two one day workshops are being held in Edinburgh on 27th and 28th October, part of the Crafts Council’s nationwide Make:Shift:Do events.
Haptic (virtual touch) 3D modelling
You will be introduced to haptic 3D modelling using haptic 3D design package, Anarkik 3D Design, which is amazingly enjoyable to use and gives access to the exciting technology of 3D printing.
Haptic (virtual 3D touch) modelling software developed by Anarkik3D uses a haptic device to make working in 3D more natural, easy and quick to learn. It is ideal for short workshops: to quickly get to grips with 3D digital modelling, for people with little or no experience of digital 3D modelling. It can help with making informed decisions on how digital making can fit into and expand craft practice.
Anarkik 3D Design is designed by designer makers for designer makers and for 3D printing. An Ultimaker2 desktop 3D printer will be running during the workshops to demonstrate the practical aspects of this technology, and a variety of 3D printed objects in different materials are available to handle.
Ann Marie Shillito, author of the book ‘Digital Crafts – Industrial Technologies for Applied Artists & Designer Makers’, an experienced teacher and a user of both the software and 3D printing. She is also a founder of Anarkik3D Ltd and its CEO.
Numbers are limited to five persons per workshop. Workshop is priced at £20 including materials and refreshments; payable on the day. Please bring a packed lunch with you too.
Email email@example.com, with a statement about why you want to come on this course and which date suits you best. We will try our best to accommodate you.
Anarkik3D, Mentone Terrace, Edinburgh EH9 2DG
Make:Shift:Do is a nationwide programme of craft and innovation workshops taking place on 27 and 28 October 2017. It is organised by the Crafts Council in partnership with founding partners the V&A and Institute of Making at UCL. Events take place across the UK, at makerspaces, fablabs, museums, libraries, galleries, and universities.
Exhibition of 3D printed jewellery
This exciting Exhibition of 3D printed jewellery opens in Vienna on 5th October, 19:00-21:00. Ann Marie Shillito and Birgit Laken in collaboration with GalerieV&V have jointly curated it. The main criteria for selection of this international group of 10 jewellers is that all approach new technologies from a jewellery maker’s love of ‘tools’. They combine the possibilities of digital production with traditional making techniques. Yet their approaches have very different aspects: some very personal, using 3D printing to set in time a particular emotion or idea and others very pragmatic, such as exploring the technology for itself and the effects that can be achieved.
Jewellers’ statements (in the order that their 3D printed jewellery is illustrated on the card above, going down the left side):
Lynne is a designer, maker and researcher. She takes an experimental approach to both the digital software she uses (Rhino and the plugin Grasshopper) and fabrication tools, producing jewellery collections that play with light, space and colour,. Her intention is to create visual delight for wearer and viewer.
Elizabeth’s interests in using technology have lead to pushing boundaries. She aims to harmonize technology with traditional craft in her contemporary practice. Inspired by her fascination with coral reefs and deep-sea life she makes her pieces with an experimental approach, using haptic Anarkik 3D Design to create her organic imaginative pieces: fun and playful sculptures, to be worn and enjoyed by the wearer and viewer as well.
Maria creates her 3D printed jewelry using Rhino and by combining new technologies with traditional craft skills and values. Structure in both the natural and built worlds inspire her forms as does the exploration of the processes and materials she uses in the creation of form.
Kathy draws inspiration from the idea of a future ecology. Current digital fabrication technologies are used in combination with craft methodologies. With this approach she translates organic structures and their irregularities into 3D printed jewellery objects that reflect the intricacies of an organic system.
Mark also creatively combines traditional craft processes using advanced digital design programme, Blender, and 3D printing. His fascination with the natural world is reflected in his artistic renditions of flora that are digitally manufactured and finished by hand. His current work is customisable and encourages creative participation as the combinations of shapes and colours present a never ending world of possibilities.
Right side of card:
Ann Marie Shillito
Ann Marie’s ideas stem from pushing the boundaries of materials and processes she uses, designing for 3D printing and for the different materials and systems. She uses her company’s haptic 3D modelling product, Anarkik 3D Design, testing each version and exploring the tools to discover ever more rich configurations and structures that will produce 3D printed jewellery in multi colours.
Birgit develops her work through themed projects which can evolve and grow over a period of time. In 2012 she began seriously to use haptic 3D digital modeling (Anarkik 3D Design) and 3D printing. Volume used to achieve by folding, hammering or constructing metal. Now with these technologies, she can get volume directly and very much likes having the advantage that small series are easy to do!
Silvia also fuses the traditional with the contemporary. She uses both historical techniques and new technologies (Freeform design package, 3D printing), melding them to create striking, unique pieces to explore form, complexity and colour to develop an entirely new aesthetic with her 3D printed jewellery.
Peggy’s work is either unique or 3D printed jewellery manufactured in small series, with an emphasis on wearability. In 2013 she received the Eunique Award from the European Crafts Council. The jury reported: “A well managed symbioses between tradition and innovation. By using 3D printing a machine of the future is deployed. This way she developed a surprising new idiom for her jewelry.’
Ela’s approach is more self defining as her organic, cell and treelike forms express her preoccupation with the fact that everything is in continuous process of change. Her 3D printed jewellery, designed using MoI 3D, is to a large extent coloured with the notion that ‘things’ are not clearly defined. Events and things do not begin or end somewhere or at a certain moment, but rather are a result of ongoing processes. This aspect of reality is very puzzling; disturbing and comforting at the same time!
You can fully imagine how diverse is the 3D printed jewellery on display yet how complementary and contemporary. You have a very exciting treat in store at GalerieV&V if you are in Vienna between October 5th and November 12th! Plus Wiener Schmucktage 2017, a festival of jewellery, is on from 7th to 12 November.
3D Design / 3D modelling / 3D printing / 3D software / Anarkik 3D Design / applied artists / Cloud9 / designer makers / Exhibitions / haptic / Mcor Technologies / Projects / virtual touch
This is an update on this post: ‘This is how prototyping happened’
In realising the design its funny how things happen!
This next part is about realising the design. I ordered 12 pieces 3D printed in paper for the neckpiece I had in mind for the ACJ’s 20:20 Vision exhibition. I requested the parts to still be in the block of layered paper so that I could remove them myself. This is quite theraputic and a good reflective process which helps me ponder the design, understand the print process and the constraints that need to be designed for. These pieces came out very different to the original prototypes which had also been printed in paper in colour on Mcor’s ARKe 3D printer.
The pieces were interestingly different to the original prototypes. The quality of the paper seemed much softer. The colours were more muted. In the process of weeding, thin strips of the colour seened to have come away during that process. The prototypes had a sheen, the colours changing subtly with movement, the surfaces crisp and evenly coloured. The new objects were mottled and to paint them defeated the reason for printing in colour.
Dealing with expectations for realising the design
Standing back frorm my expectations (digital manufacture means precision, doesn’t it!) and considering the pieces objectively, I liked the textural effect and the white markings. I decided to go ahead and secure the surfaces with a coating of matte acrylic varnish. I expected a clear but non-glossy finish yet almost all the pieces ended up with a white powdery coating. It is possible that this was a reaction between the binder and the acrylic varnish. I need to find this out and possibly use the Mcor recommended varnish to seal the paper objects.
Serendipity is a part of creativity
Time was tight as the deadline for sending the piece away to the ACJ was looming. This was to get the work photographed for the catalogue for their ‘20:20 Vision‘ exhibition opening at the National Centre for Craft and Design, Sleaford, UK, on the 14th January 2017. This meant that I just had to knuckle down and work on the pieces to get a finish that I was okay with. This is where the notion of serendipity is so valuable a part of creativity. There are surface areas on the 3D printed parts with wonderful textures and patterns and by working over these they could be enhanced. The end result is a neckpiece of units that do not look at all like industrial 3D printed parts! Working like this is a challenge and a risk. I am philosophical enough to enjoy this process, find it fascinating and very satisfying, being able and willing to go beyond the production finish and continue the design and making process, experimening with ways the 3D prints can be manipulated.
ACJ’s 20:20 Vision exhibition
The ACJ (Association for Contemporary Jewellery) organised the 2020 Vision exhibition to celebrate its 20th anniversary, requesting founding members to send in a piece from 20 years ago (mine is a laser cut brooch in anodised niobium and titanium designed in the early 1990’s) and a contemporary piece – this neckpiece of units 3D printed in colour in paper. I decided on these two pieces as they are both digitally designed, and use technology driven by digital data, 2D for laser cutting, 3D for the printing. 3D printing in paper is the technology that I am most excited about and I will be exploring its potential in a series of pieces for an exhibition at GalerieVundV in Vienna in Oct/Nov 2017.
Wiener Schmucktage 2 day Workshop/Masterclass
At Wiener Schmucktage in November in a 2 day Workshop/Masterclass you have the chance to win a haptic 3D modelling package. Anarkik 3D Design uses 3D touch. This is a product for artists/designers who struggle with conventional CAD and comprises Anarkik3D’s Cloud9 software bundled with a Falcon haptic device. Also, mything will select the best 10 models to 3D print.
This 2 day Masterclass (November 10th at 15–18 hrs and 11th at 14–19 hrs and at GalerieV&V) is part of Vienna’s annual Festival of Jewellery. Wiener Schmucktage 2017: ‘WORKSHOP FÜR EXPERTINNEN – 3D Digital Modelling with Virtual 3D Touch –The WOW Factor’.
The person designing the best 3D model during the workshop will win a Anarkik 3D Design package, and mything will 3D print the best 10 models and show them on their website. Please contact GalerieV&V at firstname.lastname@example.org, +43/699/14093221 to book your place. The number of people is limited to 10. The tutors are Ann Marie Shillito and Birgit Laken and the class will be in English and German.
In this workshop you will discover a different way of working in digital 3D.
Quote from Ann Marie after a workshop at Fife College: ‘It is an absolute delight working with students and staff as they have really bought into haptics for designing and have taken to 3D modelling with enthusiasm and passion! It takes a leap of faith to buy into a new way of working particularly as it is amazingly hard to get across what it is like to touch the virtual object on the screen. It just has to be tried to understand how enabling our 3D modelling package is, and how significant the sense of touch and moving in 3D can be for navigating a 3 dimensional environment with ease.’
So if you think 3D modelling isn’t for you then in this workshop you’ll be surprised. You will use the system that Ann Marie and her company, Anarkik3D Ltd have developed specifically for designer makers to enable you to be creative from the start – no steep learning curves through stuff you done need!
More about Anarkik 3D Design and haptics
Award winning Anarkik 3D Design system builds on your experience of hand-crafting materials by using a 3D ‘mouse’ that gives you amazing tactile feedback – haptics. You actually feel, in 3D, resistance from the objects on the screen as you form and work with them! The software is designed to work with a Falcon ‘haptic device’. Haptics is the science of touch, and haptics as ‘force feedback’ allows you to use your knowledge of hand-crafting materials. Motors in the device react when the cursor touches the models on-screen, mimicking the sense of resistance you would experience when touching a physical object, thereby creating tactile feedback whilst interacting within a virtual world.
The Falcon Haptic Device has the added advantage of allowing natural movement in 3 dimensions: pulling forward, pushing back, moving up and down, side-to-side. 3D touch and movement make the user-interface really straightforward, quick to learn with limitless potential. Just like the humble pencil, this programme can be used for developing concepts fast and mastered by working in your own style with no CAD aesthetic imposed on you! With standard digital functions such as undo/redo, you are able to ‘play’ in a risk free environment while engaged in the serious job of designing.
Anarkik 3D Design has also been developed with 3D printing in mind. It is intended for 3D printing your creations, so you can produce and sell your designs more profitably. Users of Anarkik 3D Design have had printed, in various materials, items such as jewellery, mugs, decorative boxes and lights!
About Ann Marie Shillito
MDesRCA: designer maker/jeweller, CEO and a founder of Anarkik3D, has also taught for many years. Lives and works in Edinburgh, Scotland. She set up the company to create this software so that other applied artists could explore the benefits of 3D computer design.
Her Book, ‘Digital Crafts: Industrial Technologies for Designer Makers and Applied Artists’, and published by Bloomsbury, not only covers 3D printing but also the other digital technologies that studio artists are wholeheartedly embracing to extend their expertise and practice.
About Birgit Laken
Gerrit Rietveld Academy Amsterdam, lives and works in Haarlem, the Netherlands
Birgit develops her work through themed projects which can evolve and grow over a period of time, themes such as Heart-Wear, Summer-land and now Animaled. In 2012 she began seriously to use haptic 3D digital modeling (Anarkik 3D Design) and 3D printing which was improving in quality all the time. Volume used to be achieve by folding, hammering or constructing metal. Now with these digital technologies, she can get volume directly and very much likes having the advantage that small series are easy to do! She now regularly makes designs to be 3D printed.
More about Ann Marie Shillito – Statement:
Her ideas stem from pushing the boundaries of materials and processes she uses, such as anodising and laser cutting titanium and niobium, designing for 3D printing designs in different materials and systems. 3D printing requires 3D digital designs. After struggling with CAD programmes and after 6 years of research at Edinburgh College of Art, investigating a better way for artists to model digitally in 3D using virtual 3D touch as force feedback (haptics) and movement in 3 axes, she founded Anarkik3D, a company to commercialise the findings. The company has developed an affordable haptic 3D modelling programme to give painless, enjoyable access to 3D technologies. And Ann Marie is an enthusiastic user of their award winning Anarkik 3D Design package, just loves working with it, and with 3D printing technologies, is back into the flow of designing and making, producing new ranges of work.
She designs exclusively with this haptic 3D modelling package and also runs very practical masterclasses for studio artists to get up to speed fast. Classes also cover designing for 3D printing, the materials available (titanium, steel, coloured sandstone, polyamide, coloured paper, resins, wax for casting into precious metals, etc), the different systems and finishes. She also introduces for discussion the value of 3D printing small runs and on demand, ways to access the technology, using different 3D print service companies who have different 3D print systems to produce objects in a range of materials and methods of colouring.
Website: http://www.anarkik3d.co.uk, https://www.pinterest.co.uk/anarkik3d/
‘Digital Crafts: Industrial Technologies for Applied Artists and Designer Makers’ by Ann Marie Shillito.
This book showcases for you ground-breaking methods and techniques that have been adapted from industry and are now being applied by designer-makers into their practice. To the uninitiated, these technologies may seem complex, but this book explains simply and clearly how they have developed. It also shows how they work, and the beautiful results of their application by designer makers and applied artists.
You will find that it is packed full with case studies of artists using these processes. This book demonstrates that outstanding work is possible with the right equipment and know-how. It rightly argues that designer makers like you have the mindset, skills and knowledge to creatively engage with these industrial technologies.
What the book covers:
The technologies covered include 2D and 3D digital designing and modelling: CAD and processing, 3D printing (additive manufacture), reverse engineering (scanning and digitising), CNC machining, laser and waterjet cutting. The illustrations feature a breathtaking selection of work by contemporary makers. Many of them are early adopters of these technologies. This book illustrates the exciting potential of these tools to add value to your designer maker practice, as well as being inspiring and there to extend your range of work.
This information in this book is even more relevant today as these technologies have become very accessible and straightforward to use by everyone. It is available to purchase online from Bloomsbury and Amazon. Get your copy now!
I trained as a designer maker and jeweller. I am not usually inspired by things or by nature. My inspiration comes from understanding the properties of materials and the processes I can use on my materials, whether refractory metals (titanium and niobium), aluminium or steel. Titanium is hard to work and harder to sell! I explored different ways to scale up my business especially around cutting out titanium units. I went from contracting out the saw piercing work to students, to RT Blanking and finally to laser cutting.
I had a small grant from the Scottish Development Agency in 1989 to investigate laser cutting refractory metals and did part of the work at Herriot Watt University in the Engineering Department working with 2 PhD students (for laser cutting exotic materials and on the programming side) and designing on a huge engineers’ CAD programme of which I only grapple with a miniscule part for creating 2D lines for guiding the CO2 laser cutter.
The designs for the pieces illustrated were part of my on-going investigation into laser cutting and designing for this technology using CAD, exploring at the same time the opportunities that digital design programmes offered. Once I did get the hang of a particular feature such as creating and playing with arcs with 2 points anchored and the third controlled by the cursor, I was able to play around with the curve and its relationship to previous curves and my ideas for the work. I was able to work relatively freely and organically. For a commission for 60 titanium feather brooches laser these I had cut at Herriot Watt but I mainly used a commercial company in Lincoln who had YAG laser cutter facility for finely cutting niobium.
For the ‘Dragon’ collection I used RoboCAD and focused on ‘scaling’ as CAD certainly makes this pretty easy (image of the original working drawings and cut units). And the ‘dragons’ were unusually inspired by the kites with the trailing sections!
In one collection (‘Slotted brooches, wall panels, bowl) the design of the laser cuts very much aided the forming of the metal though I used the more maleable niobium and steel for the expanded metal range as titanium work hardened. This problem showed up in prototyping with the fine connecting points cracking.
Over this period in the mid ‘90’s I tried different CAD packages for working in 2D – RoboCAD, AutoCAD mainly. I found it very hard to be directly creative using CAD, and returned to designing through sketches on paper and bringing the nearly finished design to the CAD programme. The Dragon design is a case in point.
When I moved to designing in 3D for 3D printing (1997/8) this whole issue of designing directly on computer came strongly to the fore, but worse was that I founf it really difficult to learn 3D CAD. I struggled with a couple of packages (Truform and Trispectives) before moving on to Rhino. I became a Research Fellow at Edinburgh College of Art to search for CAD packages better suited to how applied artists and designer makers work. With funding from AHRB (later AHRC) I moved to researching whether 3D haptic (virtual touch) is a better interface for 3D designing and modelling.
It is interesting to look at the difference in style between my laser work and that completed using the haptic software programme that resulted from the research and from spinning out a company, Anarkik3D, to commercialise the findings. The laser cut work was designed using CAD and displays a CAD aesthetic as designing is constrained to the functions that engineers and product/industrial designers require for designing for industrial processes and what I term as ‘left brain’ thinking. All my 3D work, bar two designed using Trispectives and Rhino, are all done using our Anarkik3D haptic 3D modelling software. The development of the software and the selection of the functions to include in it come from a very different standpoint where I stand as a designer maker. Artists, designer makers and applied artists are right brain thinkers and we want our software to keep them there when working! For example, in our software, although a method of dimensioning is included and scaling can be done pretty precisely, entering dimensions via the keyboard is not included as this is a left brain activity. Left brain thinking disrupts cognitive flow and therefore creative thinking and doing. Free form working and serendipity are ther defaults in our software. The interface is non-complex. The real sensation of 3D touch – the haptic aspect – and movement in 3D, taps into how we naturally interact and work with objects, and make interactions more intuitive and therefore less disruptive to ‘flow’.
You could say that my research on 3D software and spinning out a company to develop a more appropriate way of working is a result of my own sense of frustration with the 3D CAD. If you have tried haptics you will understand how potent it is for working in 3D and why we use this technology.
Crafts Council’s Make:Shift:Do nation-wide events in October:
For Make:Shift:Do event Anarkik3D is collaborating with colleagues at Napier University’s Fabrication Studio (School of Arts & Creative Industries) to give two workshops on 28th and 29th October. The skills and knowledge we have between the 4 of us running the workshops will make this a unique opportunity to try your hand at the following processes:
~ digital 3D modelling (using award-winning haptic Anarkik3D Design)
~ see your design being 3D-printed in temperature-responsive material (2 Ultimaker2 3D printers)
~ work with optical fibre and ways of drawing with light
~ explore interesting ways to make your novel creations interactive and come alive with light using Arduino microelectronic components.
The 4 of us had our meeting to clarify the programme for the workshops on both days and the mix of technology, materials and processes provides the attendees with the potential to create some very interesting and exciting ideas. The workshops will give a good taster of the 4 areas with sufficient information and experience to take the ideas generated further into making and design practice.
The 2 workshops are suitable for designer-makers, applied artists and all enthusiasts with an interest in crafting with new technologies and responsive materials! There will be an exhibition of work at the end of the day, and lunchtime tours of the design studios at Napier.
When: 28th & 29th Oct, 10.00 – 17.00, lunch break 13.00 – 14.30
Where: The Glassroom, Napier University’s Merchiston Campus, 10 Colinton Road, Edinburgh EH10 5DT
Workshops are £10 (to cover materials) and places limited to 15 people each day. Please book either via the Napier On-Line Store orhttp://www.craftscouncil.org.uk/…/makeshiftdo-at-the-glassr….
Ann Marie Shillito, CEO of Anarkik3D will also be giving a short presentation at Make Shift Conference, 11th Nov in Manchester.
3D Design / 3D modelling / 3D printing / 3D software / Anarkik 3D Design / Anarkik3d / applied artists / artists / Cloud9 / designers / haptics / Projects / Ultimaker
This is how prototyping happened.
Update on the post below:
October 2016: three units were 3D printed in paper in colour on Mcor’s new 3D printer, prototyping them to check whether the holes through the length of the units could be cleared easily and how best to do that. The design of the units was moving towards what I wanted. Mcor’s ARKe technology offers high deffinition colour and our Anarkik3D Design package has some exciting ways to crisply colour surfaces by using coloured objects with complex curves and boolean subtraction. Serendipity is a delightful element in Anarkik3D Design which can be explored and played with as unexpected results can be easily saved, used or deleted. The undo/redo button is one of the best features of digital design and modelling packages as these two functions mean that we can work in a risk free environment and I make full use of the play and experiment elements while also considering the constraints of the different 3D print systems and the different materials available.
Having prototypes means that I can both test how well my knowledge of the systems, materials and processes is helping me to be both pragmatic and exploratory, and also encourage me to push boundaries.
I am now waithing to receive a number of 3D printed units to make the final piece for an exhibition in January 2017
Within a few minutes I had a rough 3d digital model I could 3d print. We have an Ultimaker2 3D printer in our office which is used on our courses to demonstrate the principles of 3d printing.
The digital model was processes/sliced in Cura and its g-code sent to the printer. The model printed in about 2 hours so while it was being printed I finished a couple of tasks but was pretty fidgety!
Design in Cura: processing re 3D printing
This prototype was then used to decide on the details to make a more finished piece.
Having a tangible object helped with decisions on the cord, as the piece is a bead of sorts, and also on design features. Getting back on the computer I also have ideas bubbling away to create the variations.
Objects printed with the extrusion method used by the Ultimaker can require supports to be built for overhangs – as my model did. As a jeweller I have the bench, tools and expertise to produce a good finish on the bead, to remove the supports and file off the rough bits.
This is exciting for me to go so quickly from idea spark to solutions and be able to then concentrate on designing. It is a long time since I last worked this way. I am so pleased as it proves the value of our haptic 3d modelling package, Anarkik3D Design, for concept generation, for fast prototyping, for designing variations faster and being abl
e to afford the time and space to get immersed in exploring and playing to go into more depth. For me this is very important as running Anarkik3D, managing Touchable Universe and setting up Anarkik Creations leaves too little time for getting back into being a designer maker.
So this is how prototyping happened using new technology!
3D Design / 3D modelling / 3D printing / 3D software / Anarkik 3D Design / Anarkik Creations / Anarkik3d / designer makers / designers / haptic / haptics / learning programme / Projects / Uncategorized / virtual touch
SlideShare presentation for #shemakes, a GirlGeekAcademy event in Melbourne, Austratia, 10th Sept 2016.
Here is more information on each slide:
Slide 1. My story: a career move from designer jeweller to running a software development company. The move seems a big leap but is really a very straight path helped along the way through collaborating with super techies and computer scientists and demonstrates the value that STEAM collaborations bring to innovation. Slide 2. My jewellery business specialised in using refractory metals such as titanium and niobium. Refractory metals are not easy to cut by hand but laser cuts them like butter and the technology made my business more viable! Slide3. In 1990 as digital data controlled the laser path I learnt 2D computer aided design and worked in the engineering department at Heriot Watt University with 2 PhD students who were developing the software, the technology and the expertise to laser cut exotic metals. These brooches are made in Niobium and titanium, and anodised individually so each is unique. Slide 4. Also in 1990 I came across 3D printing. Very excited by the potential of this technology for jewellery making – But couldn’t afford it. Only in 1998 did I have my first piece 3D printed – this bangle with moveable rings, designed using CAD and 3D printed using FDM. Slide 5. I really struggled with 3D CAD so became a Research Fellow at Edinburgh College of Art in 1999 to investigate better programmes for artists. Rhino was the closest but still an engineer’s programme not an artist’s. Slide 6. I also came across 3D haptic technology. Haptic means touch and this virtual 3D touch technology looked very promising for a more intuitive interface for working in 3D. A grant from the Arts and Humanities Research Council funded 3 years’ research, in collaboration with the University of Edinburgh. Slide 7. This diagram illustrates the full scope of the Research Project, which brought together three sets of elements that establish the extent of study: the working practice of designer makers, the design process, and enabling technology. Slide 8. My co-investigator was a computer scientist from Edinburgh University. We also had research assistants from both the arts and from software engineering. This is 3 of the team planning and testing an early study to understand the value of touch and sound as tacit knowledge for craft practice, using a forging task. We measured performance under different constraints and also used motion capture on the 12 participants involved – 6 professional silversmiths and blacksmiths, and 6 people with no forging experience – to compare their physical interactions and their proprioceptive sense. Slide 9. Another Study compared performance on a conventional computer UI (WIMP) & on the haptic Reachin system using a simple positioning task. The 10 test candidates were all expert 3D StudioMax users with 2 – 10 yrs experience. None had ever used a haptic system before. To get quantitative measurement the Methodologies used were time and mouse clicks. For ease of use we used Nasa Taskload and SUS (System Usability Scale) to measure the experience in qualitative terms. Slide 10. The set up on the right is the haptic Reachin System using a device with 6 degrees of freedom and 3 degrees of haptics. Following on from the research we had Proof of Concept funding from Scottish Enterprise to develop a demonstrator: 3D modelling software, with hardware creating a co-located environment with haptics, stereovision and 6 degrees of movement. The demonstrator was used to market test this setup. Slide 11, Artists and designers makers who tried it loved it. This is a set of designs that the designers makers testing the software produced within hours of being introduced to the system! Slide 12. I used separate funding to add the capability to the system for saving models in .stl format so models could be 3D printing. My university colleagues did questioned the value of 3D printing and why I wanted this included but then this was 10 years ago in 2006. But the whole shebang with the least expensive hardware cost £6 ½ grand. So no way could they afford it nor could we get the costs lower. Slide 13. Xiaoqing, the project’s senior computer software engineer and I spun out Anarkik3D Ltd in late 2006. We started with bespoke projects for companies, like this haptic dashboard for BMW who could afford the kit. Being a start-up is painful with loads of angst but we were both passionate about haptics and about eventually developing an affordable 3D modelling package for artists and designer makers. Slide 14. In 2008, bad and good things happened. The Economy collapse and we lost a couple of big projects. But we were awarded SMART funding for prototyping a middleware platform for the development of haptic programmes. Also a low cost haptic device for gamers, the Falcon, came onto the market and our vision for affordable 3D modelling became possible! SLide 15, Both Xiaoqing and I have invested heavily in the company. Most important for me was that Xiaoqing was totally supportive. She had an artistic side, her ‘right brain’ side and she understood where I was coming from focusing on developing software for artists with a more intuitive interface for working in 3D. Slide 16. In 2010 we released a beta product bundling the software with the Falcon device and branded the bundle as ‘Anarkik3D Design’. In 2013 we won the best consumer software award at the London 3DPrint Show’ Global Awards. We released version 3 last year and are now working on v3.1. SLide 17. Anarkik3D Design caters for right brain thinking, CAD is left brain. Our collaboration between designer maker and computer engineers has created a remarkable product : easy to learn, use and huge fun with serendipity as a default! It taps into how we naturally interact with the real world through touch and movement in 3D. Slide 18. It gives creative artists direct access to 3D printing technologies. Me included. and I love using the package to design jewellery for 3D printing. I also love seeing how other creatives use it. SLide 19. Where are we now? We have Touchable Universe, an Innovate UK funded project, collaborating with 3 other micro companies who are specialists in software development, in learning and in corporate business. We are redeveloping our prototype middleware platform to enable developers to combine haptics with other software and hardware to build haptic enabled learning programmes. SLide 20. We are building small haptic apps to test this platform and trial in schools for feedback on haptics enhanced learning for difficult to teach subjects. Examples of our test apps include one on atomic forces – principles of physics and chemistry, and one on language. We also have models to demonstrate what smoking does to our lungs as with haptics the pink healthy lung is soft and spongy whereas the smoker’s lung is hard and scarred. Slide 21. Our aim is to also have Anarkik3D Design package used in schools to build models. One area of use is building the cases for the BBC Micro:bits that are being introduced to schools to encourage kids to code. We are encouraging art, design and craft departments in schools to get involved and use Anarkik3D Design to enable these pupils to access technology on their own artistic terms. Slide 22. Anarkik Creations is another venture that I am involved in with a business partner. Our aim is to bring funky 3D printed accessories and jewellery to people who like to make a statement, not blend in. As our crowdfunding campaign to launch this venture was only partially successful it is going to take a bit longer to launch! Slide 23. For the future our aspiration is to continue developing Anarkik3D as a vibrant business with strong brand products and R&D culture. And through collaborations to develop services that enable people to have fun with learning and fulfil their own creativity. There you go. Thank you.
3D modelling / 3D printing / 3D software / Anarkik 3D Design / Anarkik Creations / Anarkik3d / applied artists / artists / Course / designer makers / designers / haptic / haptics / Latest News / Projects / Videos / virtual touch
This is my follow up on Fabbaloo’s article which you can find here.
Kerry Stevenson (General Fabb) has written a great article about Anarkik3D, that we seem to have found a niche for our haptic 3D design software – jewellery. For those of you who know us and have follow us closely over the years know that Anarkik3D’s CEO trained as a Jeweller. Here is the link to another article, an Interview with CEO, Ann Marie Shillito by Albena Kitipova of Threeding, where Ann Marie explains her background.
For her, 3D printing is perfect for producing jewellery and particularly her preference for contemporary/art jewellery rather than traditional precious jewellery in gold and stones. Her first 3D printed piece in 1998 was a bangle with movable rings, printed in ABS that she painted and added gold leaf to accentuated the printed texture andshow the proces of making.
3D printing becomes pretty costly as designs are scaled up. Jewellery though is generally quite small and also the cost of 3D printing is more easily justified especially as the finishing is ‘value added‘. Our focus on the jewellery sector has become more acute as 3D printing resolutions have improved and the materials more varied.The workshops and masterclasses we have run over the past year have been well attended by jewellers.
We set up Anarkik Creations Ltd to create a place where we can bring together the jewellers using Anarkik3D’s haptic 3D modelling software, and 3D printing, to produce amazingly delicious pieces, and the people who relish wearing such outstanding statement jewellery that makes them stand out from the crowd! A range of these pieces are currently available through our crowdfunding project. Go see if you dare: http://www.crowdfunder.co.uk/anarkikcreations
3D Design / 3D modelling / 3D printing / Anarkik 3D Design / Anarkik Creations / applied artists / artists / designer makers / haptic / Latest News
Our crowdfunding campaign for Anarkik Creations goes live at 7 pm GMT on Monday 14th March for 5 week! Please support our crowdfunding by sharing this link: http://www.crowdfunder.co.uk/anarkikcreations.
Anarkik Creations is the place that brings together our amazing designer maker jewellers with clientele who adore wearing statement art and contemporary jewellery which makes them stand out from the crowd!
We are crowd funding to spread awareness of Anarkik Creations and need £20K to do this well. Please share this link:
The new enterprise will present the innovative and distinctive 3D printed jewellery and accessories created by the artists and designers who use Anarkik3D’s haptic 3D modelling package. We want an online place to offer things which make you stand out from the crowd, a place for funky individuals who like to make a statement, not blend in.
Our designers not only use 3D digital technologies to design and make pieces, they complete and finish them by hand to individualise them. This is special to Anarkik Creations.
Anarkik3D develops this 3D modelling programme specifically for applied artists and designer makers for the way they work and to access 3D printing. Now we want to set up Anarkik Creations as a forum and selling point to promote the exciting work they are producing.
We envisage Anarkik Creations as a virtual gathering place for people who love to wear super statement pieces. We want a great website that will bring an enthusiastic and passionate community together, a place where we can make contact and ‘meet’ the designers, buy and commission personal and corporate designs. The website will also be an e-commerce platform and online purchasing service to bring on new work and promote special offers.
We need cash to do this. Our target of £20K is for building this dedicated website, commissioning new designs, 3D printing new stock and covering the outlay on the rewards we are offering for pledges. We have a great range of rewards comprising limited editions of jewellery as well as exclusive items which demonstrate the eclectic and diverse potential of Anarkik Creations for delivering exciting designs.
We need your help to raise this sum. Please share this link with family, friends and colleagues: http://www.crowdfunder.co.uk/anarkikcreations.
Touchable Universe Project Stage 2: to develop Platform to aid building haptic learning programmes
In April last year our Touchable Universe Consortium completed a six months feasibility project funded by Innovate UK to explore the potential of haptic technology to improve learning outcomes. 6 months later we secured funding again from InnovateUK to take forward the development of Anarkik3D’s A-Frame platform to extend its capability as a development tool for application developers. This will enable embedding the sensation of touch into their products by combining haptic hardware with other software and hardware. What haptic technology does is to make the virtual universe touchable by enabling people to touch and feel digital information, and to interact and manipulate it in a 3 dimensional context via the physical effect of force feedback.
Quote from Alix, a teacher at Windsor Park Middle School, Uttoxeter, ‘One of the best ways for pupils to learn something, and remember something, is to experience it and this allows them to do that. ….. I honestly think that the whole package will become invaluable to schools and I just think it is really exciting, I really do!’ (Link to Video: https://vimeo.com/141855307)
What a haptic learning programme offers is the opportunity to reinforce learning via physical experience of, for instance, scientific principles. It is now feasible to combine all forms of learning as here is the opportunity to incorporate such kinaesthetic learning as 3D haptic devices provide feedback and are unique as input-output devices. When combined with 3D audio-visual interfaces for the senses of stereo-vision and -sound , there is enormous potential for supporting good educational practice in art, physics, music, design, for improving learning and attainment, better learner outcomes, for feedback/measurement/assessment in an intuitive and enjoyably way. This facilitates the creation of the “virtual classroom”.
There is a clear momentum in the UK education sector for improvements in the learning process and the education suppliers’ sector is recognised as being at the forefront of innovation. There are significant opportunities for Touchable Universe to provide education related products and services to developers of learning programmes particularly as there are 3.1 million adult learners in further education and around 9.7 million school age children. Plus enrolments in primary and secondary education have risen from 400 million and 184 million in 1970 to 691 million and 544 million in 2010. It is to these 2 sectors that we are developing prototype haptic apps to test whether haptics will enhance the learning process for many children.
We demonstrated in the earlier feasibility project that it is practical to combine the different forms of learning by combining different technologies (e.g. 2D and 3D haptics for feedback/unique input-output devices, 3D audio-visual interfaces for the senses of stereo-vision and –sound) to incorporate kinaesthetic learning, and that there is a clear market want and value for this capability. In order to take the project further forward to achieve our underlying goal of improving learning outcomes, and to optimise the commercial value of the solutions being created, a beta product and demonstrators are being developed.
The first demonstrator will be tested in Schools in April/May this year so we are under some pressure now to get it to the stage where staff and pupils can work with it and evaluate its effect on learning.
3D Design / 3D modelling / 3D software / Anarkik 3D Design / Anarkik3d / applied artists / artists / designer makers / designers / Featured Artist / haptic / Latest News
ANARKIK3D: DESIGNER MAKER FEATURE
How technology is transforming the jewellery industry: we talk to three designer makers to find out how Anarkik3D’s innovative haptic 3D modelling software is influencing their creativity.
There is a quiet revolution going on across Scotland and internationally as designer makers embrace the use of new technologies to create and produce innovative objects, including jewellery collections, for increasingly discerning consumers; and the technology behind this? Anarkik3D’s haptic 3D modelling software.
Award winning Anarkik3D Design 3D Modelling Software is unique. It exploits virtual touch technologies to create an intuitive interface for designer makers to interact digitally in 3D and combine their traditional making skills to experiment and make pieces that are fluid, organic and distinct.
Elizabeth Armour has been using Anarkik3D’s software since being introduced to it by a tutor in the final year of her jewellery and metalwork degree. Based in Dundee and describing herself as “a designer and maker of interactive, wearable pieces and bespoke commissions, Elizabeth was hooked from the start: “I was totally mesmerised by the haptics – the fact that I could really ‘touch’ the object on the screen was just so intriguing!”.
Keen to understand more, she visited Anarkik3D’s Edinburgh studio to spend a day learning how to use the software and since then has developed an in depth knowledge of the technology, often tutoring on Anarkik3D’s courses on 3D. “I really enjoy making experimental work and I love to combine traditional jewellery making techniques with this 3D technology to create unique, contemporary pieces” she says. “My influences come from my family, a mixture of artists and marine biologists; I find I am really lead by form and colour and so inspired by the natural world. My jewellery is usually organically designed and very bright and Anarkik3D’s software really enhances my creative process”.
Elizabeth was initially drawn to the software’s haptic – or touch – technology because of the ease with which it allowed her to create free form designs. “My style of working is ‘design through play’, so the software allows me to create my designs straight away, real time and in 3D. There is no need to plan and mistakes are all part of the creative process – in fact some of my most beautiful designs have been the result of unintentional modelling!”.
“I incorporate the software into my creative process by designing my jewellery components on A3D software” says Elizabeth. “Next, I print these in 3D using a strong white and flexible plastic polymide. The resulting models are white canvasses which I then hand dye with brightly coloured, bold textile dyes. The next step to creating a truly bespoke item is to then adorn the piece with freshwater pearls and silver; and I finish off by working into the pieces further by hand to create a seamless finish”.
Possibilities are endless with Anarkik3D’s haptic software and are limited only by the designer maker’s imagination; and as no two pieces will ever be the same, it’s an extremely rewarding technology. “I have been able to create jewellery that back in art college I would never have thought possible” Elizabeth says. “And Anarkik3D’s technology has also given me so many exciting opportunities to explore other avenues – 3D modelling, 3D printing, teaching as well as 2D printmaking. I take a very experimental approach with my collections and with Anarkik3D I am both unlimited and uninhibited. It was an unknown technology to me, that I came across by chance but what opportunities it has given me. So give it a go! Of course there is a learning process, however learning to model in 3D is fun, colourful, exciting and embraces something a bit different. Trust me you will be hooked!”
And it was the playfulness of Anarkik3D’s software, that drew Genna Delaney to it too. A contemporary jewellery designer maker running her award winning business, Genna Design in Dundee, Genna initially met Anarkik3D CEO, Ann Marie Shillito, through the Association for Contemporary Jewellery. “After Ann Marie introduced me to the software, I began by playing with it and experimenting with its functionality and I soon realised how easy it is to use” says Genna.
“I absolutely love the haptic device as it’s so much more fun to use than other CAD software packages, which for me are too technical. Anarkik3D’s software allows me to really feel like I am sculpting the object in front of me – you never really know what you are going to come up with once you begin!”
Although Genna is at the early stages of using the haptic software as part of her design process, it is nevertheless opening up new ways for her to create more 3D sculptural jewellery in a fun, playful and affordable way.
This revolution is not only taking place within Scotland. Based in Haarlem in the Netherlands, contemporary art jewellery designer Birgit Laken was first introduced to haptic technology when she met Anarkik3D’s CEO many years ago. Birgit quickly became interested in this new technology Ann Marie was developing and over the years has kept pace with developments, has learnt how to use it and is now incorporating it into the design and creation of her pieces.
“At the time I didn’t know anything about computers and programming” says Birgit, “but I was intrigued by the possibilities for artists and designer makers of this new haptic technology so I was keen to learn more. As artists and designers we are so used to working with our hands to feel our creations take shape but this technology is giving us another way to explore this method. For me the fact it is affordable to acquire and easy to learn was so important – I could start using it straight away, without having to spend days learning to use the software”.
Wanting to make her work more spatial, to move away from creating flat 2D pieces, Birgit began to experiment with the haptic software to create 3D printed pieces that could be printed immediately and therefore didn’t require the traditional jewellery skills of folding, soldering or hammering. “Suddenly I could start designing in space – it was so new to me and such a joy!” she says. “And 3D printing very much reminded me of the ancient Japanese metal working technique I used for a while, Mokume-gane, which produces a mixed-metal laminate with distinctive layered patterns – very similar to the way in which 3D printing builds layer upon layer of your chosen material”.
“What I really like about Anarkik3D’s haptic technology is that I can develop new ideas for pieces much more quickly and more cost effectively than with traditional jewellery techniques; so for example when I want to produce a small collection, I don’t have to make an upfront investment in expensive materials. I simply design the collection, contact the 3D print supplier and with a week the jewellery is delivered to me ready for hand finishing before sending them onto the client. Anarkik3D’s software has enabled designer makers like me to have the digital space and the time to develop new work quicker and more cost effectively”.
So as this quiet revolution picks up pace, keep an eye out for the possibilities it creates, both for way in which Anarkik3D’s haptics technology can shape the jewellery industry and for what this means for and the impact it has on those wearing these beautiful bespoke pieces.
Written by Cate Nelson-Shaw, 2015
Nessie-coat-hook designed using Anarkik 3D Design, 3D printed on an Ultimaker2.
Here is a story about creating a Nessie-coat-hook. This came about because BlackCountryAtelier posted a blog about designing a coat hook for 3D printing. This design for the kids to do in the class is very functional – but boring! So I pretended to be an uninhibited 10 yr old and set about designing a coat hook within one class teaching period, at the most 2. Probable took about 40 minutes, may have been less. It was fun and I have created a visual to ‘scroll down’ with screen captures of the design process and photos of the model being printed.
3D Design / 3D modelling / 3D printing / 3D software / Anarkik 3D Design / Anarkik3d / applied artists / Cloud9 / Course / Courses / Creative Spark / designer makers / designers / Events / Falcon / haptic / Software / Ultimaker / virtual touch
Anarkik 3D Design V3: For the workshops we will work through and show the enhancements we have added which you will love, to functions such as rotate, Boolean, slice, mirror, torus creation, deform, the grid, colour etc. The interface is still uncluttered so you can focus on designing, creating, experimenting, exploring, playing and going with flow with as little disruption as possible. Boolean is now so fast there is no space to go and make that cup of tea!
Anarkik3D Design: Workshops and demo’s in October and November 2015.
12th Nov 2015. Possible demo (dependant on sufficient numbers signing up) at 12 noon at AGA (Amsterdams Grafisch Atelier) De Roos van Dekamaweg 7, 1061 HR Amsterdam. Map
13th Nov 2015. Haarlem Friday. Workshop 10.30-17.00h in the (Zoetestraat) centre of Haarlem.
14 November: Haarlem Saturday 10.30-17.30h Workshop at 37Pk, , Groot Heiligland 37, 2011 EP te Haarlem. MAP Birgit has arranged for Multi3D print to come with a few printers to 37PK. Every participant can get one small object printed out for the cost price!
There will be demos of 3D printing at all these events as we have our Ultimaker2 3D printer running plus others at MakerPoint and Multi3DPrint. This information will be updated here.
Special deal on Anarkik3D Design (Cloud9/Falcon) package for people attending the above workshops and events:
Cloud9 will be at V2 price (£300 + VAT) if purchased before 31st December. A code will be provided for the discount. Purchase here. We recommend that the Falcon haptic device is either purchased directly from Novint in the US (with a code for 10% off) or the bundle purchased from your nearest distributor.
There is one major change you won’t notice because it is a long term development which means Anarkik 3D Design will soon be able to run on Mac without the need to have Win OS, and on Linux.
3D Design / 3D modelling / 3D printing / Anarkik Creations / Anarkik3d / designers / Events / Latest News / Projects
AnarkikCreations designed and produced ‘thank you’ gifts presented to the speakers, host and organiser. Ann-Maree Morrison, Managing Director and Founder – www.labels4kids.com – a multi award winning provider of personalised name labels across the globe, was a speaker at the Celebrating Women in Business event which was part of the activities happening during University of Stirling’s International Women’s Month in March 2015.
She was joined by Carol Smillie, TV personality and Diary Doll co-founder, Hinda Miller, co-inventor of the world’s first sports bra, and Rachel Gunn of The Butterscotch Bakery.
Celebrating Women in Business: https://www.stir.ac.uk/news/2015/02/international-women’s-day/
Six pendants were designed using the remarkable Anarkik3D Design haptic 3D modelling software and the models 3D printed in white and red polyamide.
The dramatic form of the pendants symbolises the multi directional paths that many women entrepreneurs take on the way to achieving their vision and celebrates their courage and tenacity.
The event was held in conjunction with the Institute of Directors, Sporting Chance Initiative and One Stirling and AnarkikCreation’s founder and chief designer (who designed and completed the pendants) presented the jewellery to the speakers.
Ann Marie Shillito, co-founder/CEO of Anarkik3D Ltd: invited speaker at the 3DPrintShow Summit in Madrid.
Ann Marie gave a presentation about the research that went into the development of the Company’s own-Brand product, Anarkik 3D Design which is a haptic 3D modelling software that is very different from the standard CAD packages that are mostly used for 3D printing. She explained the different requirements that designer makers and applied artists have for creating digital 3D work and why Anarkik3D’s touchie feelie approach suits so many of them.
The Presentation title was ‘Hola! Touchie Feelie software! It’s Anarkik 3D Design. Get physical with 3D modelling – it’s playful & easy, its serious, it’s not CAD!’
She also gave a live demo of the software tool to demonstrate how intuitive it is to use, that it is fun, and to show the type of organic and fluid forms that can so easily be created using it. She described the sensation of actually feeling and touching virtual objects using the Falcon 3D haptic device from Novint. Here is the link to the presentation.
V&A Dundee and the Travelling Gallery Bus: Exhibition ‘Design in Motion’
This wonderful ‘Design in Motion’ exhibition was launched on 13th Feb 2015 and the bus toured to over 70 places in Scotland.
This was a great opportunity to try haptics (virtual touch) as haptics is amazing and makes working in 3D so much easier! Many visitors had a chance to try our haptic (virtual touch) Anarkik 3D Design 3D modelling software as it was included in the exhibition.
Credit: Alice Bruce for all photos of the V&A Dundee ‘Design in Motion’ Travelling Bus
Feb to mid-June 2015. Exhibition ‘Design in Motion’ organised by V&ADundee and in the Travelling Gallery Bus. This wonderful venture was launched on 13th Feb and the bus then toured to over 70 places in Scotland. This was a great opportunity to try haptics (virtual touch) as our haptic Anarkik3D Design 3D modelling software was included in the exhibition. Haptics is amazing and makes working in 3D so much easier! Over 10,000 people visited the Gallery and probably most had a try.
3rd February. Taster Class. This class was full to overflowing!
12th February: The workshop we held at the Barony Centre, CraftTownScotland (CTS) was a short course on 3D modelling for 3D printing and was particularly focused on the needs of designer makers. It was sponsored by both CTS and the Incorporation of Goldsmiths. https://lnkd.in/bFKNE7w.
12th-13th March 2015. Madrid 3DPrintShow: Anarkik3D’s CEO was invited to give a presentation at this event. Anarkik3D also had a stand so that visitors could get a demo of haptic 3D modelling.
19th April. Edinburgh Mini Maker Faire. We were again not selected for this and and very unsure about why as both our Anarkik3D Design package and the Ultimaker2 3D printer are about creative and inclusive making.
20th April. V&ADundee evening event in Inverness for teachers and lecturers: Anarkik3D’s CEO gave a presentation about 3D modelling for 3D printing and the exciting way that designer makers, applied artists and artists are using these technologies in their work.
21st – 23rd May. 3DPrintShow London: Anarkik3D again, 4th year running, had a stand at this fabulous event. And it was special as we launched Cloud9 V3, our haptic software, which is bundled with the Falcon haptic device as Anarkik3D Design package. We not quite ready to launch AnarkikCreations to make it extra special! The launch will be 1st November with a crowdfunding campaign!
11th May. Feasibility project ‘Touchable Universe’ (funded by Innovate UK for ideas on learning technologies): the deadline for our final report.
21st May. Anarkik3D, Glastonbridge Software Ltd and Stakeholder Design presened our collaborative ‘Touchable Universe’ Project at a Collaboration Nation Event held in London.
10th June. Xpo North: Anarkik3D’s CEO was on a discussion panel that covered issues within the Creative Industries.
21st June: V&ADundee’s Exhibition ‘Design in Motion’ in the Travelling Gallery arrived at the V&A in London at the end of its 17 week tour!
Mid June. ‘HandMadebyMachine’ exhibition and symposium in Glasgow. Anarkik3D’s CEO gave a presentation about 3D modelling for 3D printing and showed the exciting work that designer makers, applied artists and artists are creating using these technologies.
18/02/2015 Update: ‘Touchable Universe’ project.
Touchable Universe Project
Although we initially had a hard time finding people who were able to commit time to attend workshops this was not unexpected as the timing was difficult – just before Christmas and just after the New Year! The attendees we had were brilliant. More information came from one to one demo meetings we had with educators and developers, and ad hoc meetings at BETT with teachers, developers, distributors and education influencers. This gave us with sufficient high calibre information and contributed to the scenarios and ideas we needed for designing a viable wireframe haptic demonstrator that could be built. We built one in 6-7 days!
This wireframe demonstrator is a virtual ‘Glockenspiele’ which you can physically strike and feel the impact, hear the different notes from the different bars and see the wavelengths of each notes. The Glockenspiele can be played in a ‘natural’ environment, under the ocean and up in Space with these different places affecting the properties of sound. The bars can also be lengthened and shortened to hear how this affects the notes.
The ‘Glockenspielle’ was built by the developer we contracted in for this task and was created using the prototype A-Frame Platform we are appraising in this feasibility project. Its first purpose is to start testing the prototype platform we have and are developing further as a tool for developers to bring haptics into their apps Secondly the ‘glockenspiele’ is to show developers how it was build in barely 7 days from scratch. Thirdly, we need feedback from learners and educators about its potential for ‘learning about sound’, feedback that will persuade developers to invest in haptics as a way of enhancing learning experiences and to use our A-Frame platform to do this.
Phase two engagement sessions: The wireframe haptic Glockenspiele shows “what we have today” and by demonstrating it at meetings/workshops we use it to spark imaginations: “this is how it could be”. Our next workshops will be in schools in Stafford. We are also organising workshops in Scotland for learners and teachers to participate so please email us (info at anarkik3d .co. uk) if you are interested and possibly available to participate. You will get an invitation to a Doodle poll of dates and times, and the venue if this has been decided. A workshop session is just a couple of hours, with tea and nibbles to keep you going. More information here: http://bit.ly/1tUIrA0 & below.
Our Company in Edinburgh, Anarkik3D, has been awarded funding from Innovate UK via their Learning Technologies competition. Our one page summary for our ‘Touchable Universe’ project describes our objectives to investigate how best to apply/combine/embed haptics with and into other learning technologies, tools and software to create more effective learning apps, particularly for ‘hard to teach’ subjects and groups, apps which are fun to learn and use, are ‘plug and play’, reliable and with built in support and methods to encourage self motivated learning and progression.
Haptics offers enormous potential for learning. We are particularly pleased to have won grant funding as this collaborative feasibility project builds on the thoroughly tested prototype platform that we developed with a Scottish Executive SMART Award to combine haptics and graphics. An extended platform will enable application developers to combine haptics with other engines (physics, audio, stereo vision, animation,open sim, etc.) to integrate the sensation of touch into their products. With the Glockenspiele in mind now imagine combining touch with 3D audio-visual interfaces, 3D modelling to create a music app in which learners can allocate different sounds to different 3D forms and colours, shapes which can be touched and ‘physically’ manipulated and changed to experiment with and explore the properties of sound and to compose music!
The examples we put forward in our application were 1) imagine being a dental student and by using a well-designed system you are able to feel both the hard tooth – and the soft gum tissue – as you practice drilling in your virtual patient’s mouth, 2) imagine being a physics students, you compare pushing snowballs uphill on Earth and Europa, 3) imagine being a designer maker starting to learn how to shape malleable hotglass against gravity and without the need for a furnace.
Anarkik3D is collaborating with Glastonbridge Software Ltd and Stakeholder Design in this project. The developmental process is iterative, based on responses and feedback from the different groups in the education sector with whom we are consulting and cooperating with. We are particularly pleased to have an excellent group of enthusiastic participants with wide and varied experiences, generating forward thinking ideas for haptic enabled (virtual touch) applications and hearing about the possible applications that teachers and learners really want and will use if configured for their learning needs. .